BASKETBALL TERMINOLOGY
Air ball: A shot that misses the rim or backboard.
Alive: Offensive player who has the ball and has not dribbled.
Alternating Possession Rule: The possession arrow changes direction after each subsequent
jump ball or held ball situation, alternating which team gets
possession for the throw-in. The first possession after a held
ball goes to the team who lost the opening jump ball to begin
the game.
Assist: A pass to a teammate
that results in a made basket.
Backboard: The flat surface directly behind the basket. The basket
is connected to the backboard.
Backdoor: An offensive move where a player cuts behind the
defenders and receives a pass for a field-goal attempt.
Ball Handler: The player with the ball. Usually the guard at the
start of the play.
Bank Shot: A shot where the ball is first bounced or banked off the
backboard at such an angle that it then drops into the basket.
Basket: Consists of the rim
and the net, also known a the hoop.
Basketball: A round ball made of rubber, leather or synthetic
leather. Comes in 3 different sizes (size 5, 6 or 7).
Blind Pass: A pass from a ball handler who does not see their
receiver but is estimating where they should be.
Blocked Shot: The successful deflection of a shot by touching part of
the ball on its way to the basket, and preventing a field goal.
Blocking: The use of a
defender's body position to legally prevent an opponents
advance. It is the opposite of charging.
Boards: The backboard which
the ring or basket is attached or slang for a rebound the act
of a player grabbing the ball after a missed shot attempt.
Boxing out: The defensive player turns and faces the basket following
a shot and with his or her back to the opponent, and ensures
that the player being guarded can' t rebound the ball.
Charging: An offensive foul,
which occurs when an offensive player runs into a defender who
has established position.
Court vision: A player's ability to see everything on the court during
play.
Crossover dribble: When a ball handler dribbles the ball across their body
from one hand to the other.
Cut: A quick movement by an offensive player without the ball
to gain an advantage over the defense usually directed towards
the basket.
Dead: Offensive player has the ball and has already used their
dribble. They must now either pass or shot the ball.
Dead Ball: Any player with the ball that is not live. This occurs
after each successful field goal, free-throw attempt, after any
official's whistle or if the ball leaves the court, then play is
stopped.
Defense: The act of preventing the offense from scoring. Defense
is the team without the ball.
Down court: The direction a
team on offense moves, from its backcourt to its frontcourt and
towards its own basket.
Double Dribble: The act of dribbling the ball, stopping the dribble
or motion of the ball and beginning to dribble again. Results in
a violation and turnover.
Downtown: Referred to as a shot that was considered to distant for
the normal shooter to take or in the 3-point area.
Dribble: The act of bouncing the ball up and down. The offensive
player with the ball uses the dribble to move the ball around
the court.
Drive: The movement of an offensive player while aggressively
dribbling towards the basket in an attempt to score.
Dunk:
A shot in which a jumping player slams the ball down into the opponent s
basket from above.
Established Position: When a
defensive player has both feet firmly planted on the floor
before an offensive player's head and shoulder gets past them.
The offensive player who runs into such a defender is charging.
Exhibition Game: The act of
playing another team and the outcome not being counted in any
league standings.
Fake: A movement made with
the aim of deceiving an opponent. This can be done with either a
pass or a shot fake.
Fastbreak: The act of moving
the ball quickly down court by an offensive team in hopes of
getting ahead of the defense to score.
Feed: To pass the ball to a
teammate who is in a scoring position.
Field Goal: When the ball enters the basket from above the rim during
play. It is worth two points.
Flagrant Foul: This is unnecessary or excessive contact against an
opponent.
Floor: The area of the court within the end lines and the
sidelines.
Floor Violation: A player's
action that violates rules but does not prevent an opponent' s
movement (traveling, double dribble, etc.). They are penalized
by a loss in possession.
Foul: Actions by players, which break the rules but are not floor
violations. They are penalized by a change in possession or free
throw opportunities.
Fouled Out: A player having to leave the game because they have
committed five fouls.
Foul Shot or Free Throw: An unguarded shot taken from the foul line by a player
whose opponent committed a personal or technical foul, which is
worth one point.
Free Ball: A ball, which is in play but is not in the possession of
either team, also called a loose ball.
Free Throw: The act of
shooting the ball from the marked free throw line (ranging 10-15
feet from the basket) while the remaining players line up down
the key . Shot is taken at the result of a foul or technical
foul being called.
Give and Go: An offensive play in which a player passes the ball
to a teammate and cuts towards the basket for a return pass to
score.
Goaltending: Interference with a shot by touching the ball or basket
while the ball is on, over, or within the rim. Also touching the
ball on its downward flight to the basket before it hits the
rim.
Guarding: The act of
following an opponent around the court to prevent them from
getting close to the basket, taking an open short or making easy
passes.
Half time: The rest period between two halves of the game. Usually 5
minutes in length.
Hand checking: Illegal use of hands, usually on the back or hips of
the offensive player.
High percentage shot: A shot
that is likely to go in the basket, typically taken near the
hoop.
High post: A player who is
stationed in or near the free throw semicircle on offense.
Hoop: The basketball rim and backboard players shoot the ball
towards in attempt to score points. Also referred to as the
basket.
In the Paint: Being in the
large rectangle area under each basket or the foul lane area,
which is painted a different color. AKA the key.
Inbounds: The area within
the end lines and sidelines of the court.
Incidental Contact: Minor
contact usually overlooked by officials which does not give the
opposing team an unfair advantage or affect the outcome of the
game.
Inside Shooting: Shots taken by a player near or under the basket.
Jump shot: Field-goal
attempt by a player with both feet off the floor, enabling the
player to shoot over the defender.
Lay-up or Lay in: A shot
taken after driving to the basket by leaping up under the basket
and using one hand to shoot the ball off the backboard.
Loose Ball: A ball that is
alive but not in the possession of either team.
Lower Percentage shot: A shot
that is less likely to go in the basket, usually taken further
way from the hoop.
Match-ups: Any pairing of
players on opposing teams who guard each other.
Outlet Pass: The first pass made after a defensive rebound to a
teammate to start a fastbreak.
Outside Shooting: Shots
taken from the perimeter, further away from the hoop.
Pass: When a player throws the ball to a teammate to advance the
ball during a possession.
Personal Foul: Contact between players, which may result in excessive
physical contact or provide one team with an unfair advantage.
Players may not push, hold, trip, hack, elbow, restrain or
charge into an opponent. These are also counted as team fouls.
Pivot: A center, also the
foot that must remain touching the floor until a ball handler
who has stopped dribbling is ready to pass or shoot.
Possession: To be holding or
in control of the ball.
Post Position: The position of a player standing in the low post or
high post in the key area near the hoop.
Rebound: A term used to describe the actual retrieving of the ball
as it rebounds from the backboard or the ring after a missed
shot.
Receiver: The player who
receives a pass from the ball handler.
Referee: The person(s)
assigned to the game to maintain the flow and integrity of the
game. Duties are to call violations, fouls and maintain the game
within the limits of the rules. Also referred to as an
official.
Sag: When a defender moves away from their opponent toward the
basket they are defending.
Screen or screener: The
offensive player who stands between a teammate and a defender to
give their teammate the chance to take an open shot or drive to
the basket.
Scrimmage: Practice play between squads of one team.
Shooter: A player who takes
a shot at the basket in attempts to score.
Shooter' s roll: This is the
ability to get even an inaccurate shot to bounce lightly off the
rim and into the basket.
Shooting Range: The distance from which a player is likely to make their
shots.
Squaring up: When a player' s shoulders are facing the basket as they
release the ball for a shot. This is considered good shooting
position.
Steal: To take the ball away
from an opponent.
Strong Side/Weak Side: Whichever side of the key that the ball is on when on
offense is called the strong side. The other side is the weak
side. If the ball changes sides, the weak side is now the strong
side.
Substitute: A player who comes into the game to replace a player
on the court.
Switch: Two defensive players
change checks during live play.
Technical Foul: A special
violation called at the discretion of the referee towards
players, coaches or the team. Infractions include an intentional
or flagrant contact foul, unsportsmanlike conduct or other
actions detrimental to the spirit of the game.
Throw-in: The method by which a team with possession inbounds the
ball.
Time-out: A period of sixty seconds during which the play is
stopped and teams discuss strategy and a moment to allow players
to rest.
Tip-off: The initial jump ball that starts the game.
Trailer: An offensive player that follows behind the ball-handler.
Violation: An infringement of the rules, which does not involve
contact. The opposing team is awarded the ball for a throw-in
from out of bounds. |